
CTO / Head Of Development
- Founded a new game provider and studio from zero, shaping the vision, technical strategy, and execution roadmap.
- Architected and launched a proprietary RGS, enabling seamless integrations and first commercial launch.
- Delivered 8 games in the first year (4 live), demonstrating efficiency and speed-to-market.
- Implemented a scalable microservice infrastructure with CI/CD for rapid, reliable releases.
- Recruited and structured a high-performing cross-functional team, embedding innovation and accountability.